Situational mini campaigns in the imagination campaign
Well, coming up on a second year of campaigning with no wars to report. All of the player-rulers have been loathe to be the aggressor. Sure, some Chosen Men border activity between Roger and Greg and Barry has occurred but diplomatic efforts have kept relations below a boil.
To try and supply interesting scenarios and make a battle have campaign consequences, something has been added.
I have come upon a great tool in a supplement in the Too Fat Lardies' webstore called 'Dawns & Deliberations.' The supplement is for Sharpe Practice but with only a little tweaking, it will support our Chosen Men scenarios.
The operable takeaway is a structured approach for some ladder style and decision point campaigns, along with over a dozen ' themes ' giving background, missions, partial deployments and scenario specific rules.
The players for Dahara and S'Gottland have agreed to try the system out. They each are getting a map and instructions for their specific campaign. As the games unfold, I will offer up reports. The good news for them is little paperwork beyond orders are needed and at least two to five good scenarios should occur.
Here are the stylized maps for the players. They are a bit light on screen but will be used in hand by the players.
Daharan Forces to chase fugitive General
Note that both sketch maps have a three column eight row format. This is the basic overlay for all the maps, and regulates deployment and movement.
S'Gottland forces to drum up local supporters
Actual table layouts are determined for each tabletop adventure.
The players are to get an allotment of points, Chosen Men units are mustered and orders & reports start flying as men start marching and fighting.
I will be approaching Barry and Peter to see if they would like something similar.
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