I should stay away from the water, table top speaking. I was minding my own business, watching some gamers set up a training game of Black Seas over at Tabletop Games, the local store moving into historical gaming.
I watched as two players, one in line ahead, the other bent on a scrum, made a few moves and then attempted harm on each others squadrons ( of five ships) by use of cannon and grapple. While being straight forward, the rules, to me at least, gave a reasonable result of the demands presented by any game set in this nautical era.
Now I am the owner of a copy of the rules. And a plan to procure the American fleet box after the holiday season. The rules could figure in water based campaign shenanigans that some of my long suffering campaign players have been 'rooting for' on and off.