Defend the Battery- Rebels & Patriots game 2

 OK, so we have been through one game with 90% of the activity being infantry fire and movement. Lacking artillery in the previous game....what could be more interesting than an artillery based scenario.

 Artillery

Called the Defense of the battery



Every scenario needs an attacker-Greg stepped in admirably. Plus he got to use his Spanish Army, a rare thing indeed.

Defenders and the battery

In the rules the background lays out a 24 point attacker, the defender gets 12 points...and two guns. The players have a day or two to find appropriate units. 

Pride of place will go to my Russian 24 pound guns and 20 inch Licornes.  And 12 points of troops in support. This breaks down to one line 12 man  infantry unit, one Leger 12 man unit (Jager) and a  skirmisher unit (6). 


Start of the attack.

  Low point of the attack. Meanwhile Greg patiently set up his cavalry to charge a flank of the gun sections.

  Despite the strength of the positions and the skills of command leaders , the cavalry destroys the line infantry company, the cavalry  overruns the battery position from the left front. 


   Glamor shot of the 12 Pounder battery.

 


Comments

Ski said…
Cool outing there. So I guess R & P uses the Lion Rampant engine with a Napoleonic / Musket-era focus?
pancerni said…
from what I have read, they are related. I can not vouch for it as I do not have Lion Rampant. Seems like it is a flexible set for 4 to 8 units. I'd expect with a little tinkering you could do Europe into late 19th century.
Matt and I have played many, many AWI R&P games. We find artillery very deadly and attacking (in general) just as deadly. We rarely go with the recommended 24 points always increasing that number. Against stationary defenders, we reckon attackers need about 2:1 to have a fighting chance.
pancerni said…
Jonathan, from what I recall from most games I read about, and certainly experiences here, the attacker needs advantage in numbers or quality to sustain an attack. luckily th two forces shown can go a power of ten higher for troops. Advantages of age. the coming games should feature larger forces. What was the biggest force you used in the games with Matt?
Sounds great and interesting sir!
Lawrence H said…
A nice roundup Joe, and interesting to read Jonathan's comments about attack and defence ratios. I have a copy of these rules and am keen to give them a go at some stage.
rross said…
Nice looking little test game Joe. Having read Jon and Matts reports on these rules, attacking seems hard work - but in most armies accepted doctrine would be 3:1 to attack a defensive position, so 2:1 does not seem unreasonable!
pancerni said…
Glad you like the post.
pancerni said…
Lawrence, so far we like what we see. We had been using Chosen Men for our skirmishes, these rules seem more streamlined.
pancerni said…
Attacking is definitely hard work. Prepared troops being the hardest nut to crack. 2 or 3 to 1 is certainly reasoned in real life to be a minimum, so in a game?
DeanM said…
Great looking game and figs; the LR family of rules is great for skirmish.
caveadsum1471 said…
Fun sounding game, I like lion rampant and it's the same engine, I've enjoyed Jonathan's and Matts games, nice to see the Spanish out, one of the Napoleonic armies I've started assembling!
Best Iain
James Fisher said…
Nice looking game Joe. Given the comments of those who have used the system, plus expectations of defence over attack, it sounds like Greg's attack went particularly well! Judicious use of his cav. the key?
Best wishes, James

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