Battletech color schemes, Galactic Knights missiles and fighters
So what do you paint a made up unit? Oddly freeing question compared to a regimen of coat, button and facing colors which then dictate lace colors and days the uniform was to be worn.
The force I have id'd has been portioned out as per the rulebook . A good amount of armored and anti armor units have been drawn across at least.
4 lances (tactical unit of 4 mechs) are also listed and await paint schemes.
Then some other things that needed attention included scenery, two sets of buildings and trees were assembled. A bridge for cross stream work has been started out of plastic card.
Fuzzy photo, but the idea of colors by type is forming. The recon platoon is grey green and the heavier armor platoon is the brown color. So the armored units will be by platoon of 4 models in the same colors.
The mechs are in lances of 4 Stompy things. The Recon lance is a good example, , done in a grey green color. The fire lance is likely to be based on the Atlas mech test pattern
BATTLETECH Alphastrike was the main event in August's face to face games. The venerable Galactic Knights game has come in for an introductory game on the last Friday game of August.
Mike M and Greg moving shooting missiles and fighters from Galactic Knights game collection. Entomolian missiles and Terran missiles shared the attentions, and the Avarian fleet was changed to blue missiles.
I set up a scenario with one way to get supplies to and from a basic star ledger.
Next weeek a return oi
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