1941 Grodno pummelled- technical notes
From the comments made over the last few posts on WW2, I can estimate a few explanations of game mechanics and nomenclature will go a long way in a reader's understanding of the AAR posts. The 12/19/25 game was a teaching experience for the three of us. Roger & Greg were portraying the command staff for the 4th Infantry regiment, the Russian forces were positioned by ,except, and the mechanics of the game took it from there.
BUA's are 4" by 4" areas, divided into one interior and 4 exterior spaces. Flimsy buildings are easier to destroy than the standard.
Mud is a ground condition that would mimic soft ground at riverbanks of a certain difficulty.
Overall maps :
The game the maps are from runs six sheets of the maps from the Arctic circle to the ground around the Black Sea.
The strategic turn has eight hours, each hour is two tactical turns each representing 30, minutes. Map positions are adjusted each turn to allow bombing, reinforcements, fire support to be added or dropped off the scenario as per instructions losing support.
We last left our Soviet defenders in the outskirts of Grodny, getting conflicting messages from the reports at Bialystok and Lithuania. Being cautious to render a strong defense of the town, all but four rifle companies were pulled back to East and North of the river. Waiting for the enemy advance, they did have the advantage of the cover in the built up sections you have occupied.
Then 1000 hours arrived. A barrage from the medium howitzer battalion came down on the flimsy buildings of West Pour. A second bombardment, this of 105mm howitzers, came screaming down on the position just east of the bridge.
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