conflicts in a fashion not yet entirely clear
Okay Peter...and the rest of you erstwhile potentates, here is how the campaign works:
Suppose Your country- I am using Peter as an example as he asked first...the rest of you will need to work out how your own cards work...decides to have an armed conflict with your eastern neighbor, the K&K Dual Monarchy. The following steps are taken.
You declare war. (This is the acceptable way it is done. )
You pick weekly or monthly turns. If you do not want to start the conflict the first month of a calendar quarter (remember, that is the time scale of a turn if everyone is at peace.) you must say what month & week you will declare hostilities.
This allows for anniversaries of prior events to be manufactured as the cause of the war.
You nominate a province as part of the cockpit of war. For instance 14A. If you lose the campaign, this is the province you would shed. The contiguous enemy province, 17A, is at risk for the K&K.
The umpire then takes the two (interestingly, 5x5 cards) provinces and fits them into the Theater of War grid (8x10). Extra terrain is drawn in and, voila, the campaign map is drawn.
The umpire will also assign national will point values similar to those in ToW rules. The location of, and total points are posted to the opposing players.
Armies are set up and moved as per ToW. These rules pages are quite dense and are the reason for your rosters of forces and the need for generals names....we really can't have 'column a' and/or 'column b' running around the country-the peasants are revolting enough.
Orders are then submitted. And it's off we go.
Loss of battles and territory affect the values of national will points. Getting to zero means the monarch' s power structure forces a suit for terms. A treaty conference is called at a neutral capital, and the province trades hands, or is divided...whatever is called for in some tables the umpire will roll in reference for a result.
Not to be bad sports, you must lick your wounds for a campaign quarter before you can pick the same province lost to have another campaign. You can fight another neighbor...or get picked on by another.
For instance, S'Gottland could rally round the Basques and invade 3A from 4B.
Make sense now? I could go into more detail about moves, weather, forces...but the mechanics are in (mostly) ToW and, by gosh you are a monarch...details like that are beneath you.
And as for the lot of you, winter of 1800 passed (deadline was 15 March), so welcome to April, 1800. Next move due April 30.
Comments
A peaceful winter has passed... aside from a few disturbing incidents.
How's about some more details on the "economic" side?