Anno Domini 1666 ---Rabbi and Golem set

This  set, a pair of figures (mercenaries) to supplement a faction as opposed to a new faction.  The figures are done nicely, the golem in scale would give any adventurer pause.

The part I like the best is the rules accompanying the pair really draw strength on the mythos of the relationship of the Rabbi and the Golem. One comes through the other, the one protects the other...I'll let your imagination fill in the blanks.

 The Rabbi

The Rabbi enters the game with divination and kabbala skills, some useful items and the ability to increase the faction's warchest. Not to mention, his creation.
The Golem. 

Big, strong, hard to kill, harder to keep it dead. Implacable, nasty in a fight, did I mention hard to kill?
 Evidently not available yet 'til 3rd quarter from the company, it was available during the kickstarter, so "I got mine."
 I will be finishing these two figures pant schemes  in parallel with the Ottoman faction figures.

Comments

Gonsalvo said…
Definitely a couple of unusual items there!
pancerni said…
Should be interesting in the game.

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