Attack by Dahara on Fuddland. Heat affects commanders.
Ah, what could have been......
The table was dressed, the armies laid out, the card decks and dice piles arranged. Morale chips stacked up, folding chairs allocated, cold water poured into glasses. Just under 400 troops for Fuddland and 500 for Dahara ready to go.
Alas, after two hours battling the heat (90 degrees F in an open shed) we gave into reality, common sense and all that blather. Called the game. Too damn hot. The Fuddland Garde Jagers in the woods fell back into the shade of the forest. The gunners on the Dahara artillery line breathed a sigh of relief when the order to cease fire and limber up was received.
My friend Roger and I are both over 70, too old for the weather but too proud to not try. We packed up the castings and moved to the dining room table to kriegspiele the remainder of the encounter. We also worked on some ideas to make the campaign a little more colorful when armies clash.
The ideas included using some of the Picquet 'extra' cards for uncontrolled charges or crushing volleys; introducing the use of the 'hand of cards' mechanic to adjudicate movement and special events during the strategic turn. I am sure the campaign players will share thoughts and even solutions in some of these areas.
In campaign terms, the attack on the village took all day, the Fuddland troops falling back into other possible positions. After all, it is a big country.
Comments
Shame the weather was so good, it interfered with gaming - you might need to look at aircon in that shed of yours!
However inside is a paradise, AC, heat, fridge all present. In the service we could have 'red flag days' which meant low to no activity.
We regularly get 40ºC plus, but dry heat. Far lower temps with humidity are much more challenging...
Regards, James
Compared to most of the rest of the US, we had a relatively cool summer, until then!