S'Gottland and Fuddland borderland fight
The last action of the weekly turn for June 1804 is in. Greg H. and I took advantage of a free (as in open ) table at Tabletop Games.
The grand tactical map in the official archives of the TG. Early on I recognized the need for a 'few more map squares.
This lead to the infamous '40' series of hand drawn map cards. " 40 A" is on the border of the two warring nations, Fuddland and S'Gottland. The third from the bottom of the leftmost small square is the area where the two main columns met. To see the strategic moves you would have to revisit the June 2023 blog entry.
Position of left flank with cavalry attempting to flank enemy.
Greg was worried that as both sides had upwards of 25 units to deploy, we would traffic jam on the table or need two tables to fit the game. We tried another version of L'Grogs, one where the tactical unit was the brigade rather than the battalion. Each side wound up with about 6 brigades of troops. if you don't count the brigade of Cossacks, you see.
The cunnin' plan
I wanted to use the woods to screen both the mounted brigades in order to bring on a flank attack. The infantry brigades were to advance and attack the enemy infantry, pinning them to be vulnerable to a flank attack by the cavalry. What could go wrong?
Position: Right hand units preparing to advance for a pinning attack.
The artillery batteries were attached to 'brigades' to provide---long range firepower. Problem was not the firepower but rather the opportunity to use it.
Greg deployed in a similar fashion, leaving a brigade of infantry to cover his right flank.
Routing brigade near some of the trees.
What followed was an interesting if frustrating game featuring about a 20 to 1 ( not exaggerated ) ratio of impetus rolls to S'Gottland's favor. After using 3 opportunity pips as shots, the two times I won the roll off netted me two and four impetus. Greg was regularly rolling up 12 to 15 impetus.
Turn 1 ended in a tied impetus roll. Turns two and three ended in empty decks for S'Gottland, and Greg's mercy the 4th.
The Fuddlanders never were threatening in the cavalry flank attack, their infantry units defended as well as expected but the load, fire, load, fire the S'Gottland units produced was tearing away the forces morale. I ceded the field rather than have the force destroyed.
And so with a whimper the first week of June completely is finished, and with it the turns change to monthly.
You can see that my choice of alternatives for impetus in PK will have to change, the type of game reported is really an anomaly but is patently frustrating to play at least from my point of view.
We suggest that the woods be named the Forest of Heroes Memorial.
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