Latest AD1666 game.

 A different scenario. No fighting allowed, no weapons, whether pistol or blade.  

From the game itself.  I used the scenario as is to give our Imagination campaign the answer to who killed the Emporer-Elect?



A varied cast of characters and the clock to fight the innovative AD1666 scenario. We tied the results of the game to our campaign set in our Imaginations early 1800 's game background.  Set up shows NPC's deployment in yellow and choices red and Blue for two bands.  Greg was happy to trot out his Musketeers, while Roger deployed the Broken Cross Order.

We last played the conflict with the appearance of the demon, the scenarios helped fill in events leading to our own intelligence reports for the campaign.  The reports still did not give enough detail to point the accusing finger.  Among others concerned the Ruler of Bavaria has pledged to leave no stone unturned and a continued interest in fixing the blame for the assassination.

Using the choices made after the scenarios are played just make it more fun.  

 

 The deployment of the NPC's and the normal equipment .  The background details of the NPC's down to the street urchin and beggar woman are immersive in play.

  NPC without impedimenta of equipment cards and such.  Just another day at the palace.

Suddenly, the two opposing parties appear and approach several of the bystanders



 Each NPC is approached by player's faction member. An opposed (Umpire turning a card over) attempt to 'persuade' the NPC is made, if successful, the player scores 2VP and removes the NPC. The game lasts four turns, high score wins. The only skills usable in the scenario turn out to be Wit, Intelligence, Charisma and Faith.  The usual powerhouses are less useful than heroes with a 'soft'  skill.

Some hilarity ensued.

The gypsy was the attention of Athos but Ada of the Broken Cross arrived just earlier enough to influence


  The leader of the Broken Cross also coverts a footman to his side


  Whereas Athos and Ava hurl verbal abuse at each other for the remainder of the game.


 Not shown is the 'epic' argument between Rochefort (from the 3 Musketeers) and the street urchin. All four turns of verbal goings on was needed for Rochefort to prevail.

Lots of fun, very replayable, some unused methods to try! 

Oh, so who's responsible for the assassination by gunpowder blast?  The ruler of Bavaria knows now. Maybe he will share.

Next week no Friday game, maybe a solo outing.

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