Third & final Frostgrave Golem Game

 
We gathered the three of us for the final Golem scenario. I won't do a blow by blow as it might tip some of the niceties of the series. 

What we did discover is that the right spell at the right time does wonders.

When Greg's push spell moved the Golem onto the frozen pond;



And then added another spell to make the ice too thin to support the weight of all that granite...


dropping the Golem into an icy watery grave!

 All that was left was the fight for the treasure.


Thoughts on the game:

The types of magic are well explained, relate to each other, build up on  or prevent  spells.

Picking hard to cast spells in spell groups neutral to yur specialty makes them very hard to pull off. 

Early on, playing defensively can make up for poor spell choice. 

Witches are stronger than you'd think among wizards. 

We had only tried scenarios from the base book (1-4) and five from the Frostgrave Folio supplement...three had to do with the Granite Golem arc. Your mileage may vary.

Comments

rross said…
Sounds like your group enjoyed Frostgrave, Joe, as I have done on the couple if occasions I played it with Andrew.
pancerni said…
Keith, we did have fun. I know next time to be cleverer choosing initial spells. Unless you roll consistently over 16, the tougher spells don't come off. Better to save them to be selected later.

And I will pick something with fireballs!

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