Third time is the charm! Warpac forces roughly meet BAOR and FRG forces
Finally we got the ' 7 Days to the River Rhine' rules correct. That's my story and I'm sticking to it!
The Warpac (lead by me and my Chief of Staff, Valentine the Dachshund ) forces advanced against dug in defending tank heavy teams ( Greg with the FRG and Roger''s BAOR) across 5 kilometers scaled frontage and made good progress with heavy losses in tanks.
The scenario stretched the game in the way we played it this time out.
We used micro armor and set the ground scale to 'theoretically' 1 inch equal to 100 meters.
Models indicate platoons of 2 to 5 vehicles.
All of the action, movement and carnage (especially the carnage ) depicted here happened in the first turn of the game.
The units were very large, the two NATO teams combined had over 20 activation tokens and the Warpac side had 35! These activated two tank heavy teams (NATO) and two Warpac Motorized Rifle Regiments, each missing a Rifle Battalion.
Blue denotes small rivers, brown is either secondary roads and built up areas, green is forested and beige areas are fields, just cardboard is clear terrain. Buildings are still the monopoly buildings to reinforce the identity of the Built Up Areas.
The area featured forests and cultivated areas and a dense network of roads and building areas. The defenders got to deploy within 12 inches of the Warpac advance line, making great use of woodlands and hamlets. The defenders got hidden deployment, notice all the pretty colored dice in place of models.
Comments
Best Iain
The monopoly buildings are cheap and cheerful, and they help the "table as map " look I was going for in the games. The first two outings were more oriented on recon and probing....the rules have a few dictum that help the scouts do the job.
Dean,
I had stayed away from micro armor for almost fifty years of gaming, but recently lurched into the potential for certain types of games. Still like my 20mm armor and GI'S.
From lurking on other blogs I think you're correct about how the rules share mechanisms across genres. Have you tried 1914?
As to the target rich environment.....these conflicts would have been hideously destructive and deadly. I am glad we only wargamed in one to one scale in the seventies.
The game as shown is if anything not quite as chaotic as it would have been.
Thats my story and I'm sticking to it.